Email: corinna.jaschek@gmail.com | Github: corinnaj
Oct 2021 - today
Sep 2019 - Sep 2021
Feb - Apr 2019
2017 - 2021
2016 - 2017
2016
2014 - 2017
2012 - 2014
Julia von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz and Christoph Meinel. Leveraging Video Games to Improve IT-Solutions for Remote Work. In Proceedings of the IEEE Conference on Games (GOG) 2021, 8 pages, August 17-20, 2021, IEEE. Link
Eva Krebs, Corinna Jaschek, Julia von Thienen, Kim-Pascal Borchart, Christoph Meinel and Oren Kolodny. Designing a Video Game to Measure Creativity. In Proceedings of the IEEE Conference on Games (GOG) 2020, 8 pages, August 24-27, 2020, IEEE. Link
Corinna Jaschek, Tom Beckmann, Jaime A. Garcia, and William L. Raffe. Mysterious Murder: MCTS-driven Murder Mystery Generation. In Proceedings of the IEEE Conference on Games (GOG) 2019, 8 pages, London, UK, August 20-23, 2019, IEEE. Link
Tom Beckmann, Justus Hildebrand, Corinna Jaschek, Eva Krebs, Alexander Löser, Marcel Taeumel, Tobias Pape, Lasse Fister, and Robert Hirschfeld. The Font Engineering Platform: Collaborative Font Creation in a Self-supporting Programming Environment. HPI Technical Reports, vol. 128, 2019, Hasso Plattner Institute.